Goran Segedinac, Darko Reba

DOI Number
First page
Last page


Insufficient public presence within the traditional participatory activities in urban planning is largely caused by their incompatibility with the communication preferences of the public they are addressing. Accordingly, this research is aimed at identifying alternative approaches which enable the creation of new communication channels and improve the level and quality of participation. Starting from the hypothesis that technological development has changed the way we communicate, the goal of this research is to provide the deeper understanding of the current potentials and problems of internet participation in urban planning and also to point out on the future development strategies, which could address the problems we are facing today. By analyzing case studies in which Internet communication is used for this purpose, as well as publicly available data about user activities within the popular web platforms, we investigate the main advantages and disadvantages of the described practice, as well as the opportunities of the application of new communication approaches and technological trends, such as crowdsourcing activities and blockchain technology.


urban planning, participatory planning, crowdsourcing, blockchain, internet

Full Text:



Brabham, Daren C. "Crowdsourcing the public participation process for planning projects." Planning Theory 8.3, 2009, pp: 242-262.

Brabham, Daren C., Thomas W. Sanchez, and Keith Bartholomew. "Crowdsourcing public participation in transit planning: preliminary results from the next stop design case." TRB 89th Annual Meeting Compendium, 2010.

Castells, Manuel. The Internet Galaxy: Reflections on the Internet, business, and society. Oxford University Press on Demand, 2002.

Estellés-Arolas, Enrique, and Fernando González-Ladrón-De-Guevara. "Towards an integrated crowdsourcing definition." Journal of Information science 38.2 (2012): 189-200.

Feldman, Maryann P. "The Internet revolution and the geography of innovation." International Social Science Journal 54.171, 2002, pp: 47-56.

Foth, Marcus, Bhishna Bajracharya, Ross Brown, and Greg Hearn, "The Second Life of urban planning? Using NeoGeography tools for community engagement." Journal of Location Based Services 3.2, 2009, pp: 97-117.

Gajewski, Krzysztof. "Wikipedia and the problem of authorship: Aaron Swartz’s Hypothesis." pp: 91-107, 2016.

Healey, Patsy. Collaborative planning: Shaping places in fragmented societies. UBc Press, 1997.

Horowitz, B. Creators, synthesizers, and consumers. Retrieved from:

Howe, Jeff. "The rise of crowdsourcing." Wired magazine 14.6,2006, pp: 1-4.

Howe, Jeff. Crowdsourcing: How the power of the crowd is driving the future of business. Random House, 2008.

McConnell, Ben, and Jackie Huba. The 1% Rule: Charting citizen participation. Church of the Customer Blog. Retrieved from:

Meng, Yunliang, and Jacek Malczewski. "Web-PPGIS Usability and Public Engagement: A Case Study in Canmore, Alberta, Canada." Journal of the Urban & Regional Information Systems Association 22.1, pp: 5-15, 2010.

Tapscott, Don, and Alex Tapscott. Blockchain revolution: how the technology behind bitcoin is changing money, business, and the world. Penguin, 2016.

Westerberg, Pontus, and Fanny Von Heland. "Using Minecraft for Youth Participation in Urban Design and Governance." United Nation Human Settlements Programme, Nairobi, 2015

Zhou, Xiaolu, and Liang Zhang. "Crowdsourcing functions of the living city from Twitter and Foursquare data." Cartography and Geographic Information Science 43.5,2016, pp: 393-404.

Steem data retrieved from:


  • There are currently no refbacks.

ISSN 0354-4605 (Print)
ISSN 2406-0860 (Online)
COBISS.SR-ID 98807559